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Proscenium

Project Lead and Programming Lead

For the majority of this project, I worked exclusively as the programming lead. This is a 2-semester project and dedicated the entire first semester to creation of prototypes and included a research stage for many of the features we created so as to efficiently use the time that design and art teams needed to finalize the style and features of the game. I later became the Project Lead where I was leading design and programming meetings, organized all studio wide meetings, scheduled voice acting, adjusted game scope, directed and shot both the trailer and gameplay teaser whilst programming quest, audio, and boss fight functionality.

Trailer: https://youtu.be/fB-jL8IZksY

Gameplay Teaser: https://youtu.be/EsulfVYJeBM

Reef Rescue

Coauthor

I am one of the progenitors of this project in a class created to publish Serious Games in an educational conference led by Professor Georgios Pappas. I have taken an unofficial producer role and contributed significantly to the development of this tool that is designed to allow players to learn about coral reefs and how to aide their population recovery. I am in the process of coauthoring the research paper submission which will be presented at EduLearn in Mallorca during May 2026.

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EPICS

Project Manager

EPICS stands for Engineering Projects in Community Service. I participated in this for 2 semesters. I worked as a team lead in my first semester with a different team in my sophomore year and then again as Project Manager for two projects in my senior year. I am not an engineer in any way, but I was still selected as team lead and project manager because of my experience as a leader and ability to address what knowledge I and the team lack and find ways to patch those gaps  with the support of my professors.

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